A new resource: Devotion points.
Devotion points are points obtained when the player kills enemies (note: creeping does not give devotion points). This resource can be exchanged for gold or lumber, or saved and accumulated enough to get a semihero unit at your command.
Typically, this feature has only been available through neutral buildings, but in this project, these units can now be trained by the player. They do not just serve their original purpose, they can also vary the gameplay by providing a lot of micro management, for these units can also be used to protect other units by utilizing their high resistance against attacks and bonus abilities beneficial to the player’s army.
These unique and special units can be trained by the player; they possess the ability to cast portable shops with items designed to provide the player’s heroes or units in an area items helpful in and out of battle. These units can also see hidden/invisible units, making them a key element in the player’s strategy.
Semi Hero Units.
These special units are the gifts that the players obtain for having a good and efficient army. They are called semiheroes for their skills (strength superior to normal attack units + 4 useful skills) and are summoned when the players become ‘greatly devoted’ (reach 1000 devotion points). The Naga have a Naga Royal Guard and the Demons have a Doom Guard.
Each race will have a passive ability for all their organic units unique to them which gives them certain advantages in battle.